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murder one
Gallente Invincible Reason
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Posted - 2008.08.12 01:15:00 -
[1]
Originally by: Qduhaf OP failed to mention a very significant change that really affected PVP opportunities, though they were both buffs rather than nerfs. Jump Drives really reduced traffic at the same time introduced hot dropping and resulted in blob to win 0.0 mentality.
Before everyone had carriers, you had to transport ships, modules an materials through 0.0 and low sec. now you just have to blob out a couple systems and you can move everything without much risk.
hot dropping also reduced PVP, why bother to engage with anything near even odds if you don't have a fleet of caps standing by.
If there was one change that have dramatic increase in PVP it would be to remove the jump drives (and jump bridges) from the game.
You're quite right. Additionally, with the introduction of jump freighters and Titans with their jump bridges it even further reduces the possibility of choking targets into submission.
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 Fleet Combat Ships |

murder one
Gallente Invincible Reason
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Posted - 2008.08.12 06:44:00 -
[2]
Just thought of something else: scripts have heavily nerfed the lock time bonuses of sensor boosters, further reducing the advantage of attackers. GG CCP.
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 Fleet Combat Ships |

murder one
Gallente Invincible Reason
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Posted - 2008.08.12 07:01:00 -
[3]
Originally by: Hugh Ruka
Originally by: Synapse Archae
Originally by: Hugh Ruka
Originally by: Furb Killer What i really like to know, there seems to be two opinions here:
Eve is going to die/suck because people cant escape from blobs. In other words: Nanos cant escape when jumping into a larger fleet.
Eve is going to die/suck because people can escape non consensual combat. In other words: Ships can escape when jumping into a larger fleet (or at least when they are outgunned).
I like to know which one exactly is the reason eve is going to die/suck.
/thread and sig material
If you can get it through your head, try both:
Eve is going to die/suck because no one can escape from blobs. Eve is going to die/suck because everyone can escape from 1v1.
Should be somewhat reversed if you want a fun game.
you mean:
Eve is going to die/suck because everyone can escape from blobs. Eve is going to die/suck because no one can escape from 1v1.
that has no logic as well ...
What? Syn had it right the first time. What are you talking about? Don't be obtuse.
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 Fleet Combat Ships |

murder one
Gallente Invincible Reason
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Posted - 2008.08.12 08:19:00 -
[4]
Quote: I even checked battleclinic, and what do i see? A shitload of kills and barely losses. Now there are 2 possibilities. He can be an awesome pvp'er with the best tactics who always managed to takes out a similar or better armed opponent. Or possibility 2 is that he mainly shoots opponents that arent armed at all, are total noobs or are completely outgunned.
Looks to me like he does both equally well. How does doing one over the other diminish the value of what he says?
Quote: He doesnt like the changes from his pvp point of view. I do like the changes from my pvp point of view. Guess which opinion is more important to me...
I re-read his post: seems to me that he didn't say "I don't like the changes". What I got from his post was "here's what is going to happen for all PVPers, regardless of how you play, you've been informed."
Quote: @murder, pretty obvious to me. He thinks it should be normal you can escape from a blob, but you shouldnt be able to escape from a solo player? That just doesnt make any sense.
And with changes it doesnt become harder to run from blobs compared to running from solo players.
Again, are you being dense on purpose? Clearly the point was this: that completing kills *solo* will now be much more difficult, and that even more ships will now be required as a standard minimum to ensure a dependable outcome (a kill) when a target presents itself. Not that this is buffing 'blobs', but rather demanding that they be used in order for players to be effective in PVP. Both situations are bad.
Quote: And lets not forget, the average target of him doesnt even know he can run back to the gate.
It sounds like you're making some very large assumptions about a player you know nothing about with the above statement. Further more, what does this have to do with anything regarding what he stated in the original post? Are you simply continuing with this point so as to try and diminish his credability? Is that the only rebuttal you have to his post? It's obvious you can't come up with any valid data to refute his original point.
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 Fleet Combat Ships |

murder one
Gallente Invincible Reason
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Posted - 2008.08.12 10:19:00 -
[5]
Originally by: Hugh Ruka
ok now you got me totaly confused ...
The upcoming changes reduce solo PVP chances of success, and therefor mandate the need for larger groups of players in order to attack single targets and complete the kill, thereby increasing the number of blobs and reducing the number of solo players. Both are bad.
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 Fleet Combat Ships |

murder one
Gallente Invincible Reason
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Posted - 2008.08.12 14:13:00 -
[6]
Originally by: DeadDuck
Originally by: Bellum Eternus So here I am, cruising along in high sec looking for untanked AFK haulers to kill
I've read you're post. But really I donĘt recognize you any competence to talk about PVP and how game mechanics will affect PVP when you ended in empire looking for afk untanked haulers to kill. 
It's almost as if CCP won't allow you to PVP like a 'normal' person (whatever that is) if you also kill stuff in high sec. Who knew you could do both?
It's such a crazy concept! PVPing *and* being able to hunt haulers in high sec! Amazing!
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 Fleet Combat Ships |

murder one
Gallente Invincible Reason
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Posted - 2008.08.13 12:04:00 -
[7]
Originally by: Niccolado Starwalker Edited by: Niccolado Starwalker on 12/08/2008 20:20:48
Originally by: Bellum Eternus So here I am, cruising along in high sec looking for untanked AFK haulers to kill
Originally by: Bellum Eternus CCP continues to reinforce the safety of those who wish to avoid PVP at all costs while doing it at the expense of the rest of the PVP crowd
I noticed these two points in your post.
Dont you think its obvious that a untanked hauler to - as you say in your second quote: Wish to avoid PvP at all cost? Is it not natural that those who are unarmed have other features that compensate for their lack of armour and arms equipment?
Sometimes - honestly - I have to say its the "PvP"er thats the carebear! They starts to whine because a UNTANKED HAULER!!! Wants to avoid Straight forward PVP!!!
Get real guys!
As I re-read the thread, posts like yours kept coming up. Are you people (the ones who keep making posts like the above) really that dense?
You guys don't detect just the *slightest* hint of sarcasm? The first sentence SCREAMS sarcasm. It's completely obvious, yet everyone seems to grab onto that first sentence and then base all of their arguments around that little picture painted in their little brains. It's ridiculous.
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 Fleet Combat Ships |
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